AdaptiveTech OT
Written for parents & therapists

Leisure and learning, in that order.

Kids who use alternative access often get fewer chances than their peers to just try things and find out what they enjoy. Every game here exists to close that gap first. The skill-building and the data are real, but they're what happens along the way, not the reason a child opens the game.

"Every category on this page maps to something I'd write on a treatment plan: visual scanning, motor planning, cause and effect, structured choice making. The games don't feel clinical because they aren't dressed up as therapy. But the skill practice is real, and it's intentional in every one."
Occupational therapist and founder, AdaptiveTech OT
Why this is different

Not another drill library.

Most accessible-game sites are built around short, repeated cause-and-effect drills. Useful, but rarely fun for long. We started from a different question: what if the accessible version was also just a genuinely good game?

Not a repetitive drill on a loop

Real games, start to finish

A full sports arcade, a branching mystery story, a living aquarium. These are games kids choose to keep playing, not activities they tolerate.

Not a 14-day trial behind a sales call

Free while in beta

No countdown, no procurement process. Open a browser and play, the same way you'd hand any kid any other game. A paid membership is planned once the beta ends; today, honest feedback is the price of admission.

Not a generic minigame pack

Built on a real clinical framework

Every category is designed around operational, social, and psychosocial competence, the same framework speech-language pathologists use for AAC learners. More on that below.

Not flattened to easy

Graded challenge, not blanket no-fail.

Difficulty across the library is a spectrum on purpose. Starting Simple and Creative sit at the gentle, zero-stakes end; Sports, Targeting, and Adventure sit at the other end, with real timing pressure and win/lose outcomes, because a child who wants to get better at something needs a challenge that can actually be missed. This follows the "just-right challenge" from Ayres Sensory Integration research: real engagement lives between too easy and too hard, not at the safest possible setting.

See the research behind it →

🧠 The framework behind the categories

Light & McNaughton's model of communicative competence for AAC users describes four interlocking domains: operational (the physical skill of running the access method itself), social (using it with and around other people), linguistic, and strategic competence. The model was later expanded to include psychosocial factors like motivation, confidence, and resilience, which it treats as just as essential as the mechanical skill itself.

Every category below was built with those domains in mind, not as therapy dressed up as a game, but as genuinely fun play that happens to build the same competence a clinician is already targeting.

Light, J., & McNaughton, D. (2014). Communicative Competence for Individuals who require Augmentative and Alternative Communication. Augmentative and Alternative Communication.

Game categories

Nine categories: what's in them, and who they're for.

Every category is scalable by speed, target size, and access method, so it can meet a child at very different starting points.

Creature Camera Safari: a zebra found on the savanna, ready to photograph

Starting Simple

No goals, no losing. A gentle first try with a new device or access method.

In this categoryFirst Look · Peek-a-Mole! · Bird Feeder Watch · Creature Camera Safari
Cause & effect Device tolerance Zero-failure practice
🎮 For players

Sparkles follow your gaze, a mole boops down, a bird shows up to say hello. Small, satisfying "I did that" moments with nothing to get wrong.

👪 For parents

A safe first handoff of the cursor or eye tracker. Nothing to fail at, so the first session doesn't end in frustration for either of you.

🩺 For therapists

Targets the psychosocial groundwork Light & McNaughton flag as foundational: motivation and confidence, before any operational skill can build on top of it.

Bubble Pop! popping bubbles mid-round in Practice mode

Targeting

Spot it, hit it. Pick a size and speed that's just right.

In this categoryTarget Practice · Bubble Pop! · Space Blaster · Star Catcher · Gone Fishin'!
Visual scanning Accurate fixation Selection confirmation
🎮 For players

Pop, catch, blast: quick, arcade-satisfying wins that feel like a game, not a worksheet with a timer.

👪 For parents

Fast, visible proof of progress every session, and an easy score or streak to celebrate together.

🩺 For therapists

Pure operational competence: scan, fixate, confirm. The literal mechanics behind eye-gaze and AAC access, gradeable by size and speed.

Apex Atlas Rally: lined up in 3rd place at the starting line of a night race

Adventure & Exploration

Smooth, steady moves through a world worth exploring.

In this categoryFollow the Firefly · Apex Atlas Rally · Train Town Builder
Smooth pursuit tracking Sustained control Route planning
🎮 For players

Real worlds to steer through: a rally track, a redwood forest, a delivery route. A reason to keep going, not just tap once and stop.

👪 For parents

Longer, more engaged play sessions that feel like an adventure rather than a repeated drill.

🩺 For therapists

Builds sustained, continuous access-method control: stamina for functional device use across a whole activity, not just isolated trials.

Co-op Café: greeting a customer named Maya at the counter

Choice-Making

Look at the one you want, and it's yours.

In this categoryChoice Board · Co-op Café
Structured decision-making Visual array scanning AAC analog
🎮 For players

Real agency: pick the snack, the toy, the order, and watch the choice actually happen.

👪 For parents

Everyday choice-making practice that transfers off-screen: what to eat, what to wear, what to play next.

🩺 For therapists

Directly rehearses the look-across-the-array-and-confirm pattern behind direct-selection AAC access; Co-op Café layers in social competence: sequencing a shared task with a partner.

Story World: inside the moonlit museum, choosing which clue to follow

Puzzles

Stories, matching, and memory to work through at your own pace.

In this categoryStory World · Memory Match · Connect the Dots · Wheel of Fun
Sequencing Working memory Problem-solving
🎮 For players

Stories to steer and mysteries to solve. A reason to feel clever, not just fast.

👪 For parents

Quiet, focused time that still feels like real play, at whatever pace your child sets.

🩺 For therapists

Sequencing, working memory, and multi-step problem-solving: narrative comprehension in Story World, pattern recall in Memory Match.

Instrument Studio: playing the drum kit

Creative

Open-ended music and art. No wrong answers, no score.

In this categoryMusic Maker · Instrument Studio · Paint & Color
Self-expression Self-regulation Low-demand engagement
🎮 For players

Nothing to get wrong. Just making a sound or a picture and watching it happen.

👪 For parents

A calm-down option, and proof that screen time can be for something other than scoring points.

🩺 For therapists

Directly addresses the psychosocial side of the framework, motivation and confidence, through pressure-free, self-directed expression.

Aquarium Keeper: a goldfish named Coral swimming in a planted tank

Nurture & Care

Feed it, tend it, watch it grow over time.

In this categoryAquarium Keeper · Critter Shelter
Delayed gratification Routine & return Caregiving schema
🎮 For players

Something that's genuinely theirs to keep coming back to and watch grow, visit after visit.

👪 For parents

A built-in reason to return tomorrow, and a gentle first lesson in caring for something outside themselves.

🩺 For therapists

Reinforces operational competence through low-stakes repetition, while building delayed gratification and a sense of continuity between sessions.

Constellation Observatory: the Orion constellation in Star Atlas mode

Real-World Discovery

Explore real subjects like the sky, animals, and places, because they're fascinating, not because there's a quiz.

In this categoryConstellation Observatory
Self-directed exploration Interest formation Authentic content
🎮 For players

Real constellations and planets to wander through at their own pace: free exploration, gentle guided hints, or an untimed find-them-all hunt.

👪 For parents

A place to discover an actual interest, not just practice a skill. The start of "my kid loves space" instead of "my kid is good at this game."

🩺 For therapists

The clearest embodiment of leisure exploration in the library: identifying interests and building personal causation, not task completion, is the explicit design goal. See the Research page.

Bowling Alley: first-person view down the lane, ready to bowl

Sports

Aim, hold still to charge your power, and go. No fast reflexes needed.

In this categoryBowling Alley · Soccer Shootout · Ice Breakaway
Motor planning Sustained fixation Structured turns
🎮 For players

The big, loud, high-five-worthy wins: a strike, a goal, a breakaway. Full arcade energy.

👪 For parents

A genuinely exciting "watch this!" moment to share, not just an educational milestone.

🩺 For therapists

Separates aim from timing: motor planning and sustained fixation without reaction-time pressure, while still delivering the psychosocial payoff of real achievement.

A note on switch access: everything above is played by moving a cursor, whether that's eye gaze, joystick, head mouse, touch, or mouse. Scanning-style switch access is not supported yet; we'd rather say so plainly than imply it works before it has been tested with real users.

Using it in practice

A few ways this shows up in real sessions.

A warm-up or a reward

Starting Simple or Creative titles work well to open a session calmly; Sports or Targeting work as an earned, high-energy close.

Carryover at home

Every game is browser-based, and free while the beta runs, so a family can practice the exact same access pattern between sessions with no new hardware.

Data, without turning play into a task

The Growth Report quietly summarizes accuracy, session length, and choices made across every game. It's there if you want it for documentation, but never something a child feels while they're playing.

Want the research behind it?

The evidence and clinical framing behind every category, in one place.

See the Research →